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About Deviant If yought knew, if old couldCanada Group :icongfxcoders: gfxcoders
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Deviant for 7 Years
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Statistics 66 Deviations 37 Comments 3,119 Pageviews
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Newest Deviations

Bedroom 4 by patlefort Bedroom 4 :iconpatlefort:patlefort 0 1 Lucy 6 by patlefort Lucy 6 :iconpatlefort:patlefort 1 1 Milk by patlefort Milk :iconpatlefort:patlefort 1 0 1 000 000 instances by patlefort 1 000 000 instances :iconpatlefort:patlefort 1 0 Sponza Crytek Stereoscopic by patlefort Sponza Crytek Stereoscopic :iconpatlefort:patlefort 0 0 Stereoscopic render of cars by patlefort Stereoscopic render of cars :iconpatlefort:patlefort 0 0 Sponza Crytek with participating media by patlefort Sponza Crytek with participating media :iconpatlefort:patlefort 0 0 Heterogeneous participating media by patlefort Heterogeneous participating media :iconpatlefort:patlefort 0 0 Participating media and a glossy layer by patlefort Participating media and a glossy layer :iconpatlefort:patlefort 1 0 Car instances by patlefort Car instances :iconpatlefort:patlefort 0 1 Thai statuette and participating media by patlefort Thai statuette and participating media :iconpatlefort:patlefort 1 3 Participating media by patlefort Participating media :iconpatlefort:patlefort 0 0 Multilayered material: wood with glossy finish 2 by patlefort Multilayered material: wood with glossy finish 2 :iconpatlefort:patlefort 1 0 Multilayered material: wood with glossy finish by patlefort Multilayered material: wood with glossy finish :iconpatlefort:patlefort 0 0 Car paint - BMW 339/E39 by patlefort Car paint - BMW 339/E39 :iconpatlefort:patlefort 0 0 Car paint - Ford F8 by patlefort Car paint - Ford F8 :iconpatlefort:patlefort 0 0

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Activity


Bedroom 4
Rendered with bi-directional path-tracing. Over 600 billions rays traced. It's still a bit grainy, it's a very hard scene to render.
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I have just upgraded my computer to the glorious 1950x threadripper and 64G of RAM. I get around 3x the performance compared to my other machine for rendering. I can also compile my code much faster which helps tremendously.
Lucy 6
Rendered with bidirectional path-tracing. This scene incorporate many features: Participating media, glossy glass, multi-layered material on the floor and glossy metal. About 600 billions rays traced.
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Milk
Wine scene with milk-like substance and a wooden table. Still a bit noisy, all the paths inside the milk are behind specular surfaces which makes it very hard to render.
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1 000 000 instances
After some optimization here's a million instances with randomized car paint material.
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I have just upgraded my computer to the glorious 1950x threadripper and 64G of RAM. I get around 3x the performance compared to my other machine for rendering. I can also compile my code much faster which helps tremendously.

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patlefort's Profile Picture
patlefort
If yought knew, if old could
Canada
I am a programmer currently working on a ray-tracing engine as a hobby. My goal is to reach photorealistic results using physically based algorithms at reasonable speed.

My engine is written in C++ and SSE intrinsics. Linux is my main platform for development but Windows is still supported. I am not using GPU yet.
Interests

Comments


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:iconmrastro316:
mrastro316 Featured By Owner Aug 11, 2010  Hobbyist Interface Designer
thank you so much for the fav I really like your gallery =)
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:icondpow3r:
dpow3r Featured By Owner Jun 17, 2010
Thanks for Llama badge :)
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:iconmakinmagic:
MakinMagic Featured By Owner Jun 16, 2010  Hobbyist Digital Artist
Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa !
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:iconsilencefreedom:
silencefreedom Featured By Owner Jun 11, 2010
yay, another coder! Welcome to DA!
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:iconphresnel:
phresnel Featured By Owner Jun 11, 2010
Welcome on dA :)
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